AI Insights · Timothy · January 2023
Top 5 Character Collection Games in Norway Q4 2022
An overview of the performance of the top 5 character collection games on a unified platform in Norway during Q4 2022, based on data from Sensor Tower.
In Q4 2022, the top 5 character collection games on a unified platform in Norway showed varying trends in weekly downloads, revenue, and active users. Here’s a detailed look into their performance, based on data from Sensor Tower.
Slotomania™ Slots Machine Game from Playtika LTD experienced a notable increase in weekly revenue, peaking at approximately $13.4K in the week of December 19. Weekly downloads saw a downward trend, starting at around 13.9K in late September and dropping to approximately 4.2K by the end of December. The game’s weekly active users also declined from about 49K to 37.5K over the same period.
MADFUT 23 by Madfut saw its highest weekly downloads in the week of October 17 with around 23.4K downloads but experienced a significant decrease by the end of December, reaching around 1.5K. The game’s weekly active users followed a similar pattern, peaking at about 20.8K in late October and then declining to around 8.9K by the end of the quarter.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED showed a fluctuating revenue trend, peaking at about $12.9K in late November. Weekly downloads saw a high of approximately 8.9K in late October but dropped to around 800 by the end of December. The game’s active users reached a peak of about 23.9K at the end of October and decreased to around 9.2K by the end of the quarter.
EA SPORTS FC™ Mobile Soccer by Electronic Arts saw a steady increase in weekly revenue, peaking at around $7.1K in mid-December. Weekly downloads remained relatively stable, with a peak of about 5.5K in late November. The game’s active users saw a gradual increase, peaking at approximately 25.1K in late November.
My Singing Monsters by Big Blue Bubble displayed a significant increase in weekly revenue, reaching about $11K in mid-December. Weekly downloads peaked at approximately 7K at the end of October but declined to around 1.4K by the end of December. The game’s active users saw a high of around 10.5K at the end of November, with a slight decline to about 7.8K by the end of the quarter.
For more detailed insights on these games and other market trends, visit Sensor Tower.